This website has been created mostly out of sentimental
fondness, I'm not a hard core gamer any longer.
I'm a
curious front-end developer.
There it is, full disclosure. TITAN's game design and
graphics hold a magical appeal and this is the reason for
the site. Recently my technical curiosity, for WebGL lead me
to learn BabylonJs, and I set myself the objective to
recreated tic-tac-toe. I like having a project when learing
a new frame work. So I set about turning the old familiar
two player trivial matrix, into a multiplayer three
dimentional matrix, with point accumulation for scoring the
winner and a special out-right victory condition, that
awards the strategic player. It's like noughts-and-crossed
on a Rubiks cube, where the size of the cube is a variable,
and you can have human or random opponents. When that was
done I wanted a different project that would present a more
complex gameplay, and I remembered TITAN. The idea was ...
"what if TITAN was an interactive 3D masterboard and
battlelands?"
So I looked around and discovered a really active comminuty,
with amazing implimentations and regular activity, so
instead of trying to reinvent the wheel, I have resoted to
spend my time on more graphical interpretations, using
Blender and low poly models, to see what TITAN might have
looked like.
TITAN is very seductive, a complex and a phenominal work of
design and it has taken ages to systematically recreate the
board, battle fields and legion creatures, which are
required assets for the 3D concept art. So I give these to
you, and perhaps you will find them valuable. Enjoy!